The Dragon Slayer is the perfect room for those looking to get immersed in a new world. Overallĭragon Slayer is the perfect room for those looking to get immersed in a new world. For a storybook game, having stories was a perfectly natural addition – however, having to sit through them twice or even three times was just not enjoyable. It felt painfully slow when a puzzle of this type was the only one you were able to work on. This is also a fixable issue, and one I hope iPanic can remedy.īeyond the technical, there was one other component to the puzzles that was frustrating – many of them relied on audio or visual narratives, and if you missed something you had to go through the entire narrative again. This is really annoying when it happens once, and there were at least three times it happened to us in Dragon Slayer. Then, we would move one piece a tiny bit and the puzzle would trigger. We would wander around the room, check under everything again, even take the puzzle apart and redo it. There were multiple situations where we knew we had the correct solution – and yet nothing would happen. Unfortunately, Dragon Slayer had several puzzles that fell squarely into the second group. Loose tolerances will lead a puzzle to sometimes incorrectly trigger, while high tolerances will prevent a trigger even when the right solution is provided. This is how close you have to be to the exact positioning and orientation to trip the sensor systems and complete the puzzle. The BadĪ concept in escape rooms that I don’t bring up very much is “tolerance” in tech puzzles. The puzzles here are mostly complimentary to the story and environment, instead of being amazing stand-alone experiences. There weren’t any puzzles that were extremely new to me, but there were quite a few that took familiar concepts and put a medieval twist on them. Some games have completely distinct rooms puzzle-wise, but the intertwining of puzzles we had here was very fun. This also applied when we would see a particular prop or puzzle in one room and receive the component to complete it in the next. There was also a great sense of linear and non-linear progression – multiple puzzles were usually open to us at once, but solving them kept us constantly moving forward. Almost every puzzle was physical and engaging, having us running from one room to another trying new things. Puzzles The Goodĭragon Slayer maintained its theme throughout all of its puzzles, eschewing keys and padlocks for wooden cranks and hand-built code wheels. However, it still held the room back just a tad to see cool props that had seen better days. I want to emphasize that this is nitpicky, and I absolutely loved the world iPanic has created here. When escapees are interacting heavily with your environment, it is important to me that you either design the elements to withstand this use or you take the time to keep them looking fresh. The bit of polish I would like to see is a fresh coat of paint on several puzzles and decorations. I was impressed from beginning to end with this room’s environment, and it succeeded in thoroughly immersing my entire team. There was also great use of sound, beginning with ominous music, leading to a triumphant crescendo at the end. Things often moved or opened in an unexpected way, which kept the room surprising and engaging. Underneath the fantastical exterior are a ton of very cool technical elements. Charles – it is a seriously impressive way to end the room (I won’t spoil it here, and going in blind is the way to do it!) It would be more at home in Disney than here in St. They also take special effects very seriously – this room has one of the coolest final elements I’ve ever seen. Each room also had a distinct feel, as we moved from the armory to the courtyard and then into the castle proper. Almost every large set piece served a purpose, rather than just being there for show. Every single room is beautifully designed from top to bottom, with puzzles integrated naturally into the décor. Thankfully, Dragon Slayer completely lives up to this standard. I had high expectations of iPanic as soon as I read their descriptions online – which billed the room as a “ A Full Production Style Room Where We Put You In A Theatrical Environment “. Image courtesy of iPanic Escape Rooms Detailed Review Environment and Immersion The Good
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